Blood Bowl PlayBook

Dark Elf strategy

by Milo Sharp (www.blood-bowl.net)

Dark-Elves

The Dark Elven Blood Bowl game is balanced in speed and ball handling. With good coaching, they can become excellent players and compensate for their lack of strength and star players.

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The Dwarf Way

by Ben Singleton (www.blood-bowl.com)

Dwarves

Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!). Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns!

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High Elves and tactics

by Stephan Babbage (www.blood-bowl.net)

High-Elves

Now getting into a debate over this is pointless, as there is no ‘right way’ to play High Elves. Let’s face it (speaking from a High Elf pointy eared view [point of view]) If you’re playing High elves then you ARE playing right. :)

But What ‘D’ has suggested is not the only ‘two ways’ of setting up a High elf team. So here’s my reply as a kind of ‘second opinion’. I don’t find Doug’s version offensive, but there’s more than one way to skin an opponent :)

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Orcs

by Coach Blacknife and Nigel Buckle (Coach Blacknife's Dugout)

Orcs

Orcs are a popular team. A really popular team. There are a couple of reasons for this aside from getting the majority of your players free in the box! They’re a good all round team, but you can also specialise them to a degree. They also epitomise Blood Bowl; they are as green as the turf, as tough as the standard issue boots and could even give the crowd a good challenge in a straight up fight!

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Skaven Tactics

by Coach Blacknife, Dr Pestilance, Coach Bubonic Plaguers, with help from Nigel Buckle (Blood Bowl Home of @rnholm)

Skaven

Skaven are an uneasy blend of low armour and very fast players. The Wood Elves have an advantage in that all of their players are more agile – which balances the low armour; the Skaven have to rely on their low cost to keep them supplied with plentiful replacements.(Which seems appropriate for rodents really.)

The Skaven are fast, but they break easily. Actually it’s remarkable as to just how fast these rats can run – this can infuriate your opponent if they’re not used to it. A good thing too, as it can throw them off their gameplay!

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Dwarf Teams

by Mike (www.blood-bowl.net)

Dwarves

Some people will claim they’re hard to win with, but a few basic strategies and they become scoring machines

Starting off in the league, Dwarfs generally have the advantage over other teams compared to other teams. Everyone except the runners having Block is very handy.

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Iddy-Up...

by C. Matt Billman (www.blood-bowl.net)

Chaos-Dwarves

For the true competitor, if you’ve ever played in a Blood Bowl league before you’ll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it’s because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you’re saying they don’t have a thrower or a catcher. Well, that’s true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

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The Complete Chaos Dwarf Digest

by Babs (Paradigm Central)

Chaos-Dwarves

I’ve never thought of my Chaos Dwarf teams as the most successful teams I’ve coached – but over my entire 3rd Edition Blood Bowl coaching career – of the three times I’ve coached Chaos Dwarves – I’ve won the league three times. Quite suprising. I think that a primary reason (not the primary – but contributing) is that other players are not used to playing against the Chaos dwarfs and the element of suprise counts for upset win again and again.

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