Blood Bowl PlayBook

The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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Dwarf Teams

by Mike (www.blood-bowl.net)

Dwarves

Some people will claim they’re hard to win with, but a few basic strategies and they become scoring machines

Starting off in the league, Dwarfs generally have the advantage over other teams compared to other teams. Everyone except the runners having Block is very handy.

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Wood Elf Strategy

by unknown (FUMBBL)

Wood-Elves

Wood Elves are without doubt the finest ball-players of Blood Bowl, with unmatched ability in scoring touchdowns. However, they are a fragile bunch, and are expensive to replace – many a Wood Elf team has retired before it even got going. Wood Elves, when coached well, are very hard to stop, and their fearless Leaping Wardancers are fearsome ball-winners too; however, in the hands of a novice coach, they often get crushed beyond hope of recovery. Wood Elves play a lightning fast offensive game, scoring in two turns as often as possible; drives that take longer are bad for their health.

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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Nurgle's Rotters Strategy

by unknown (FUMBBL)

Nurgle

Nurgle’s Rotters strange starting skills enable them to be built into an excellent defensive team. Fragile for a primarily bashing team, they often use their skills to force mistakes from their opposition, using these to strengthen their position. The Beast of Nurgle is arguably the best Big Guy in the game, easily capable of occupying multiple opposition players.

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Wood Elf strategy

by Milo Sharp (www.blood-bowl.net)

Wood-Elves

The Wood Elves are seldom seen outside their forests and glens, unless of course they’re playing an away game! Physically, they are very similar to their cousins, the High Elves, but have replaced arrogance and haughtiness with a deep and abiding love of nature and the forests.

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Skaven Strategy

by Milo Sharp (www.blood-bowl.net)

Skaven

The vicious Skaven live far beneath the Olde World in their burrows and warrens, but occasionally venture above ground to plunder, pillage, or play Blood Bowl! The Skaven Blood Bowl game revolves around their blistering speed, frequently scoring four or more touchdowns within a single game. Their fascination with the mystical warpstone leads to a greater than normal incidence of mutations within the Skaven species, and the best of these are put to use on the Blood Bowl pitch.

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Orcs

by Coach Blacknife and Nigel Buckle (Coach Blacknife's Dugout)

Orcs

Orcs are a popular team. A really popular team. There are a couple of reasons for this aside from getting the majority of your players free in the box! They’re a good all round team, but you can also specialise them to a degree. They also epitomise Blood Bowl; they are as green as the turf, as tough as the standard issue boots and could even give the crowd a good challenge in a straight up fight!

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Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

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Human Strategies

by Andy Welton (Blood Bowl Central)

Human

Example of a starting Human Team.

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