Blood Bowl PlayBook

The Dwarven Strategies

by Robert Koper (www.blood-bowl.net)

Dwarves

Today we will discuss a little about Dwarves and their strategy.

First, the Dwarves are hampered by two things – their low movement and their inability to get more than four ball handlers ( those with an agility of at least 3 ). This makes them a team that scores only once or twice in a game. This means that he Dwarves concentrate on Defense.

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The Halfling Strategies

by M Spanke (www.blood-bowl.net)

Halflings

“Halflings? You must be kidding! You’re not? Oh all righty then… So, you’ve picked out one of the most unique Blood Bowl teams to play (the other one being Goblins of course!) and you want to know how to get them to win.” Well, word to you, why? You don’t pick Halflings to win. You pick Halflings because you have a sense of humor. If you don’t have a sense of humor, then you picked the Dark Elves. Winning aside, playing Halflings is easy and fun. These little guys are gifted with a sense of humor rather than the ability to play Blood Bowl. Because Halflings are skill-less, you never have to fear organizing specialists.

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The Goblin Strategies

by Joe Harkleroad (www.blood-bowl.net)

Goblins

When I was planning my first league and trying to decide which team to play, I decided on Goblins because they were the weakest, sorriest team type out there. I had accidentally overlooked the Halflings, but Goblins are still 2nd to last.

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The Ogre Playbook

by James Stewart (Games Workshop)

Ogre

In this article veteran Blood Bowl coach James Stewart lays down methods for leading your Ogre team to victory on
the pitch, including team design, tactics, flying Goblins, and… philosophy?

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How to write your own Book of Grudges

by Simon Danielsson (Paradigm Central)

Dwarves

So, you’re thinking about playing Dwarves? Good Choise. They are IMO the best basherteam around (Orcs come close though). This is the story of how I built my very successful Dwarven team Zeus Slayers. It was used in a No Starplayers (except Secret Weapons), No Wizard (i.e. no Alchemist) league.

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Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

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The Dwarf Way

by Ben Singleton (www.blood-bowl.com)

Dwarves

Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!). Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns!

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Dark Elf Playbook

by Matt Brown (Games Workshop)

Dark-Elves

“Dark Elves are renowned for being evil and depraved – and that’s just the Cheerleaders!”. So begins the “Did you know…” for Hubris Rakarth, star blitzer of the Cowboys, and, as a Dark Elf coach of some time, I know the cruel fate that would befall me if I were to divulge too many of their secrets (not to say the number of games I would soon start to lose). However, the great God Nuffle (and his pet minion, Andy) doth compel me to speak, so speak I must. Here then are some thoughts on the Dark Elves. Of course, these are not exhaustive and you may well, should in fact, find yourself developing a few tricks of your own – but this will certainly get you off to a good start. Enjoy… and if Rakarth comes looking for me, tell him I’ve joined the Khemri Foreign Legion.

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Goblin Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

Goblins

Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players but then you haven’t played Goblins yet.

Goblins looks like Halflings but they don’t have those big trees. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard.

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Lizardman Strategy Guide

by unknown (FUMBBL)

Lizardmen

The greatest asset of the Lizardmen is their speed; the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. In the hands of a skilled coach, Lizardmen are very hard to beat.

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