Blood Bowl PlayBook

Block and Tackle

by Robin Dews (www.blood-bowl.net)

Human

Human teams offer a Blood Bowl coach an almost perfect combination of speed, strength, resilience and agility. So says Robin Dews who ran a successful team called the Deathheads in our Studio League. We asked him to convince us…

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Blood Bowl Maxims

by Acerak (www.blood-bowl.net)

General

Here, as I have learned them the hard way, are the maxims of Blood Bowl…

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Besser Foulen

by Donnerfaust Thorsen (Sodalitas Dei Nomine Vacantis)

General

Da steht man nun einsam und allein auf dem Feld, elfische Wardancer wirbeln um einen herum, das einem übel werden kann, der gegnerische Brocken zerlegt dem eigenen Team in einem wahren Fäustesturm die Defense, und man selber hat damit zu tun, die ganzen Klauenkratzer der Werwölfe aus der Nekromantenrotte zu desinfizieren, bevor man sabbernd und zuckend vom Platz getragen wird. Muß das sein? Nein, denn es gibt ja jetzt den Ratgeber für´s “Besser Foulen”!

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It's big - it's Huge - it's High Elven Tactics!

by Douglas Webber' (www.blood-bowl.net)

High-Elves

Okay. This is my attempt at detailing out high-elf team building strategy. I may give away a lot to rival coaches, but for those of you that are interested in stuff like this, here goes!:)

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Halfling Strategy

by Tom Anders (Talk Blood Bowl)

Halflings

In October so many things might change on the Flings in regards to the following 3 things: 1) Free Master Chef with experimental BB Mag rules 2) No more Ogres 3) On-Pitch Take Root becomes an experimental rule

All 3 of these things will get voted on by the BBRC this year .. the outcome of those votes will dramatically change the team building tactics.

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Nurgle's Rotters Strategy

by unknown (FUMBBL)

Nurgle

Nurgle’s Rotters strange starting skills enable them to be built into an excellent defensive team. Fragile for a primarily bashing team, they often use their skills to force mistakes from their opposition, using these to strengthen their position. The Beast of Nurgle is arguably the best Big Guy in the game, easily capable of occupying multiple opposition players.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Human Strategies

by Andy Welton (Blood Bowl Central)

Human

Example of a starting Human Team.

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The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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The Chaos Strategies

by Mike Cooley (www.blood-bowl.net)

Chaos

I honestly believe I have found the best Chaos Starting Team ever and I am willing to share my information with you. This is my starting team and it is worth trying:

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