Blood Bowl PlayBook

Orc Strategy

by unknown (FUMMBL)

Orcs

Orcs are the original basher team of Blood Bowl, yet can play with an element of finesse, too. They usually bash and run, employing ‘the Cage’, but with developed Throwers and skilled Blitzers and Goblins, can pass with reasonable success too. They even have the option of going for a Throw Team Mate one-turn touchdown in an emergency, using a Troll to hurl a Goblin teammate towards the endzone, and the Goblin runs the rest of the way.

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Khemri Strategy Guide

by TuernRedvenom (Talk Blood Bowl)

Khemri

Let’s get right down to business. The biggest misconception about the Khemri team is that you should have no interest in winning games and only in causing casualties to play them. This is entirely false; Khemri can top the league just like any other team while causing a boatload of casualties to boot. Read on if you want to know how.

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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'Ere We Go, 'Ere We Go, 'Ere We Go.

by Carl Brown (Blood Bowl Home of @rnholm)

Orcs

Orcs have been playing Blood Bowl since the game was invented, and teams such as the Gouged Eye and Orcland Raiders are amongst the most succesful in the league. Orcs play a tough and hard-hitting game based around pounding their opponents into the turf before they stomp downfield to score. Orcs don’t tend to throw the ball much which is a good thing really as they are not very adept at catching it. It’s not that they can’t catch, it’s just that when the ball is in the air they tend to forget about it and get stuck into fighting with the nearest opponent instead!

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Skaven Strategy

by unknown (FUMBBL)

Skaven

Skaven are the undoubted speed merchants of the Bloodbowl arena; their play revolved around scoring fast, and using their speed to pressure the opponent when defending; their low armour generally doesn’t allow them to get into a protracted fight.

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Dark Elf Tactics

by Sigurd G (Blood Bowl Home of @rnholm)

Dark-Elves

Overall, the Dark Elves start out as a fairly lowpowered team. Their movement is generally insignifficant, but not to scoff at either. Their AV of 8 allows the to get stuck in and survive a few punches. They lack high-speed catchers, and they are not going to win any fist-fights.

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Necromantic Strategy

by unknown (FUMBBL)

Necromantic

Necromantic teams are an interesting mix of power and scoring potential. This team is pretty much a Bashy team vs High speed teams and a speed team vs other bashers; note that the wolves must be placed so your opponent can block/foul them as little as possible as if he does he can kill them with a bit of luck, which will put your team in a bit of trouble.

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Goblin Strategy Guide

by Rickard (FUMBBL)

Goblins

First of all, if you really want to play the gobbos, then you have to realize that this game is all about having fun, and the Goblin team is all about creating chaos. It’s takes a different strategy to play with goblins and it’s hard. On the other hand, it takes a different strategy to play against goblins” too. Ok, now that you know that, let’s go over to buying the team.

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The key to Skaven is their Linemen!

by Aaron Thies (www.blood-bowl.net)

Skaven

Get all your special (non-lineman) players first. I generally like this for any team. Emphasize acquiring both Storm Vermin ASAP to get them going. This is vital depending upon how your league uses Rat Ogres.

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The Dark Elf Strategies

by Dan Barnaby (www.blood-bowl.net)

Dark-Elves

Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.

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