Blood Bowl PlayBook

Nurgle's Rotters Strategy

by unknown (FUMBBL)

Nurgle

Nurgle’s Rotters strange starting skills enable them to be built into an excellent defensive team. Fragile for a primarily bashing team, they often use their skills to force mistakes from their opposition, using these to strengthen their position. The Beast of Nurgle is arguably the best Big Guy in the game, easily capable of occupying multiple opposition players.

(more...)

Cunning, Conniving and Cruelty

by Stephan Babbage (Paradigm Central)

Dark-Elves

So you’re interested in our secrets eh? Well, come and meet a nice female dark elf I know. She’s just dying to meet you. :)

In all seriousness, Dark elves aren’t the easiest team to play. Some days they have the habit of just dying by ‘the sword’. In Blood Bowl, the sword is the block dice and the die 6 you roll. Dark elves live by the sword more than most teams. And if you live by the sword, you die by the sword – as the saying goes.

That being said the dark elves are a lot of fun. They are stubborn and cruel enough to hit some teams hard. They won’t last long in a big brawl, but they’ll make casualties as fast as a lot of teams. They also have enough skill and speed to race the fastest of the Blood Bowl teams.

But don’t get the idea that they’re the perfect team. Long term, you’re in for a fight – and will have to use more than your stat line to win a game.

(more...)

The Ogre Playbook

by James Stewart (Games Workshop)

Ogre

In this article veteran Blood Bowl coach James Stewart lays down methods for leading your Ogre team to victory on
the pitch, including team design, tactics, flying Goblins, and… philosophy?

(more...)

The Dwarven Strategies

by Robert Koper (www.blood-bowl.net)

Dwarves

Today we will discuss a little about Dwarves and their strategy.

First, the Dwarves are hampered by two things – their low movement and their inability to get more than four ball handlers ( those with an agility of at least 3 ). This makes them a team that scores only once or twice in a game. This means that he Dwarves concentrate on Defense.

(more...)

Block and Tackle

by Robin Dews (www.blood-bowl.net)

Human

Human teams offer a Blood Bowl coach an almost perfect combination of speed, strength, resilience and agility. So says Robin Dews who ran a successful team called the Deathheads in our Studio League. We asked him to convince us…

(more...)

Orc Playbook

by Carl Brown (Games Workshop)

Orcs

No matter what team you use when playing Blood Bowl you quickly notice that each team has its own strengths and weaknesses. Elves are agile but lightly armoured, Dwarfs are slow but good at blocking and Orcs? …well, they pack a punch in a fight, but that’s not all!

(more...)

Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

(more...)

Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

(more...)

Goblin Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

Goblins

Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players but then you haven’t played Goblins yet.

Goblins looks like Halflings but they don’t have those big trees. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard.

(more...)

The Art of Blocking

by Ian Williams (Games Workshop)

General

Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.

(more...)

« - previous posts                

-->