Blood Bowl PlayBook

The Dark Elf Strategies

by Dan Barnaby (www.blood-bowl.net)

Dark-Elves

Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.

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High Elves and tactics

by Stephan Babbage (www.blood-bowl.net)

High-Elves

Now getting into a debate over this is pointless, as there is no ‘right way’ to play High Elves. Let’s face it (speaking from a High Elf pointy eared view [point of view]) If you’re playing High elves then you ARE playing right. :)

But What ‘D’ has suggested is not the only ‘two ways’ of setting up a High elf team. So here’s my reply as a kind of ‘second opinion’. I don’t find Doug’s version offensive, but there’s more than one way to skin an opponent :)

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Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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The Orcs

by Acerak (www.blood-bowl.net)

Orcs

Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:

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Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

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Skaven Strategy

by unknown (FUMBBL)

Skaven

Skaven are the undoubted speed merchants of the Bloodbowl arena; their play revolved around scoring fast, and using their speed to pressure the opponent when defending; their low armour generally doesn’t allow them to get into a protracted fight.

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Khemri Strategy

by unknown (FUMBBL)

Khemri

The dead are unquiet in the blighted necropolises of the land of Khemri, ruled by the Tomb Kings and driven by black arts and hatred of living things…

If you ranked all the Bloodbowl playing races in terms of brutality and death-dealing, most coaches would agreed Khemri are right at the top of the list, right from the beginning. Some would say that they have little option but to butcher the opposition team, so poor are their ball-playing skills.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Elf Strategy

by unknown (FUMBBL)

Elves

Elves are sort of a funny team. Some people argue that they’ve stolen the place of HEs and improved upon it somewhat. Of the four elven races in FUMBBL, the Elf roster has the greatest discrepancy between the positional players and the linemen. As a rule of thumb, they are best at a fast passing game and defense is best played aggressively, trying to cause and capture turnovers wherever possible.

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