Blood Bowl PlayBook

The Basics

by Stephen Babbage with Coach Blacknife (www.blood-bowl.net)

General

To me, Blood Bowl is a fun strategy game: yes, the most important element is strategy. In our league a team winning by luck alone is very rare; obviously luck does affect gameplay and can help determine the outcome of a game, but if the Coach is not using strategies and intelligence to win then they’ll find it difficult.

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The Art of Blocking

by Ian Williams (Games Workshop)

General

Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.

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Winning with Woodies

by Pepe Mus (www.blood-bowl.net)

Wood-Elves

I believe there should be others out there better suited than me to write this article as I haven’t been playing Woodies for long, but as none has stepped forward to do it I have decided to be the one.

I started a Wood elf team mainly for aesthetical reasons: I really loved the quality of the 2nd ed. minis sculpted by Jess Goodwin, but also because the tactics that apply to them are totally different from the ones that apply to my all time team: the Undead. It was thus a refreshing change.

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Things That Go Bump...

by Gavin Thorpe (Blood Bowl Home of @rnholm)

Undead

The Undead are one of the most rewarding teams to coach in Blood Bowl and i hope that the following hints and tips will encourage you to try them out. They do require a good sense of tactics, but when used properly they can be almost unstoppable, burying their opponents under the weight of their attack.

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The key to Skaven is their Linemen!

by Aaron Thies (www.blood-bowl.net)

Skaven

Get all your special (non-lineman) players first. I generally like this for any team. Emphasize acquiring both Storm Vermin ASAP to get them going. This is vital depending upon how your league uses Rat Ogres.

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Dark Elf strategy

by Milo Sharp (www.blood-bowl.net)

Dark-Elves

The Dark Elven Blood Bowl game is balanced in speed and ball handling. With good coaching, they can become excellent players and compensate for their lack of strength and star players.

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Human Strategy Guide

by AFK_Eagle (FUMMBL)

Human

Humans are the great all-rounders of Blood Bowl; depending on their opposition, they can run the ball, pass it, or stomp some heads! This can even happen halfway through a drive, when a change of tactics is needed. They started off as the average Blood Bowl roster, but recently introduced new races have pushed them more towards the light-weight end of the spectrum.

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Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

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Khemri Strategy

by unknown (FUMBBL)

Khemri

The dead are unquiet in the blighted necropolises of the land of Khemri, ruled by the Tomb Kings and driven by black arts and hatred of living things…

If you ranked all the Bloodbowl playing races in terms of brutality and death-dealing, most coaches would agreed Khemri are right at the top of the list, right from the beginning. Some would say that they have little option but to butcher the opposition team, so poor are their ball-playing skills.

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Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

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