Blood Bowl PlayBook

The key to Skaven is their Linemen!

by Aaron Thies (www.blood-bowl.net)

Skaven

Get all your special (non-lineman) players first. I generally like this for any team. Emphasize acquiring both Storm Vermin ASAP to get them going. This is vital depending upon how your league uses Rat Ogres.

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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Halfling Strategy

by Tom Anders (Talk Blood Bowl)

Halflings

In October so many things might change on the Flings in regards to the following 3 things: 1) Free Master Chef with experimental BB Mag rules 2) No more Ogres 3) On-Pitch Take Root becomes an experimental rule

All 3 of these things will get voted on by the BBRC this year .. the outcome of those votes will dramatically change the team building tactics.

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The Art of Blocking

by Ian Williams (Games Workshop)

General

Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.

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The Ogre Playbook

by James Stewart (Games Workshop)

Ogre

In this article veteran Blood Bowl coach James Stewart lays down methods for leading your Ogre team to victory on
the pitch, including team design, tactics, flying Goblins, and… philosophy?

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The Small And Short Of It!

by Jeremy Vetock (Blood Bowl Home of @rnholm)

Halflings

Since the new version of Blood Bowl was released, the staffs at the American Games Workshop office in Baltimore have been running a very intense Blood Bowl League. In a frenzy of high-voltage gaming we have already completed two exciting Tournament Cups and are about to start on our third.

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Dark Elf strategy

by Milo Sharp (www.blood-bowl.net)

Dark-Elves

The Dark Elven Blood Bowl game is balanced in speed and ball handling. With good coaching, they can become excellent players and compensate for their lack of strength and star players.

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Dwarf Strategy

by humbe (FUMBBL)

Dwarves

Assuming you are tougher than your opponent, which should hopefully be the case for most opponents, the boring, probably unpopular, but obvious dwarf strategy goes like this.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Undead Strategy

by unknown (FUMMBL)

Undead

In former times, Undead were considered to be one of the more dangerous bashing teams. These days, there are better teams at doing that; Undead are now primarily a running team, relying on a tight or loose cage to protect the ball until breaking for the endzone – with developed Ghouls and tough, Regenerating players to support them, they are a hard team to overcome, if coached well. At early stages, they generally perform very well, but the slow development of the Zombie and Skeleton players, and lack of access to Strength or Agility skills means they find it harder at higher team ratings.

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