Blood Bowl PlayBook

Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

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Coach Balrog's Guide to Chaos

by Brownrob (FUMBBL)

Chaos

Looking around on the net you can find lots of strategy articles for playing the Chaos team. Unfortunately none of these have been updated to the new BB2k1 rules, so I think it’s time we revisited the Chaos team and see what options the new rules offer us.

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Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

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Orc Strategy

by unknown (FUMMBL)

Orcs

Orcs are the original basher team of Blood Bowl, yet can play with an element of finesse, too. They usually bash and run, employing ‘the Cage’, but with developed Throwers and skilled Blitzers and Goblins, can pass with reasonable success too. They even have the option of going for a Throw Team Mate one-turn touchdown in an emergency, using a Troll to hurl a Goblin teammate towards the endzone, and the Goblin runs the rest of the way.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Dark Elf strategy

by Milo Sharp (www.blood-bowl.net)

Dark-Elves

The Dark Elven Blood Bowl game is balanced in speed and ball handling. With good coaching, they can become excellent players and compensate for their lack of strength and star players.

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Amazon Strategy

by unknown (FUMMBL)

Amazons

Though they are a lightly-armoured team, this is offset by all their players starting with Dodge. Amazons are best employed playing a fairly bashy, running game.

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The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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The Halfling Strategies

by M Spanke (www.blood-bowl.net)

Halflings

“Halflings? You must be kidding! You’re not? Oh all righty then… So, you’ve picked out one of the most unique Blood Bowl teams to play (the other one being Goblins of course!) and you want to know how to get them to win.” Well, word to you, why? You don’t pick Halflings to win. You pick Halflings because you have a sense of humor. If you don’t have a sense of humor, then you picked the Dark Elves. Winning aside, playing Halflings is easy and fun. These little guys are gifted with a sense of humor rather than the ability to play Blood Bowl. Because Halflings are skill-less, you never have to fear organizing specialists.

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Skaven Tactics

by Coach Blacknife, Dr Pestilance, Coach Bubonic Plaguers, with help from Nigel Buckle (Blood Bowl Home of @rnholm)

Skaven

Skaven are an uneasy blend of low armour and very fast players. The Wood Elves have an advantage in that all of their players are more agile – which balances the low armour; the Skaven have to rely on their low cost to keep them supplied with plentiful replacements.(Which seems appropriate for rodents really.)

The Skaven are fast, but they break easily. Actually it’s remarkable as to just how fast these rats can run – this can infuriate your opponent if they’re not used to it. A good thing too, as it can throw them off their gameplay!

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