Blood Bowl PlayBook

The Halfling Strategies

by M Spanke (www.blood-bowl.net)

Halflings

“Halflings? You must be kidding! You’re not? Oh all righty then… So, you’ve picked out one of the most unique Blood Bowl teams to play (the other one being Goblins of course!) and you want to know how to get them to win.” Well, word to you, why? You don’t pick Halflings to win. You pick Halflings because you have a sense of humor. If you don’t have a sense of humor, then you picked the Dark Elves. Winning aside, playing Halflings is easy and fun. These little guys are gifted with a sense of humor rather than the ability to play Blood Bowl. Because Halflings are skill-less, you never have to fear organizing specialists.

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Da Gobbo Taktiks

by Martin (Paradigm Central)

Goblins

But before we start, Tricksta, the roster you sent to the list, is that a starting roster? I see no skills gained, but yet you have gotten an awful lot for your buck!

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Amazon Strategy

by unknown (FUMMBL)

Amazons

Though they are a lightly-armoured team, this is offset by all their players starting with Dodge. Amazons are best employed playing a fairly bashy, running game.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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High Elf Strategy

by unknown (FUMMBL)

High-Elves

High Elves are arguably the best rounded elven team. With AV 8 on everyone except the Lion Warriors, and ST 3 catchers (4 players with Wardancer’s stats!) they can take more of a beating than Wood Elves while the 4 MA 8 players gives them an edge in speed and the long passing game over Dark Elves. In the early games, with few Catchers in the team, they will employ a mobile running game similar to the Dark Elves. As they develop, they become more and more a fast-scoring team, typically scoring in two turns, though they can delay against teams that aren’t likely to cause a rash of casualties.

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Halflings

by Coach Blacknife with Sam Williams (www.blood-bowl.net)

Halflings

Halflings? You must be kidding! You’re not? Oh all right then… So, you’ve picked out one of the two Blood Bowl comedy teams to play (the other one being Goblins of course!) and you want to know how to get them to win. It’s not going to be easy as these guys gifted with a sense of humour rather than the ability to play Blood Bowl. Never fear though as I will reveal tips to get your team up and running! Well, ‘running’ is probably an exageration; we’ll try ‘waddling’ first.

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High Elves and tactics

by Stephan Babbage (www.blood-bowl.net)

High-Elves

Now getting into a debate over this is pointless, as there is no ‘right way’ to play High Elves. Let’s face it (speaking from a High Elf pointy eared view [point of view]) If you’re playing High elves then you ARE playing right. :)

But What ‘D’ has suggested is not the only ‘two ways’ of setting up a High elf team. So here’s my reply as a kind of ‘second opinion’. I don’t find Doug’s version offensive, but there’s more than one way to skin an opponent :)

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The Goblin Strategies

by Joe Harkleroad (www.blood-bowl.net)

Goblins

When I was planning my first league and trying to decide which team to play, I decided on Goblins because they were the weakest, sorriest team type out there. I had accidentally overlooked the Halflings, but Goblins are still 2nd to last.

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Khemri Strategy

by unknown (FUMBBL)

Khemri

The dead are unquiet in the blighted necropolises of the land of Khemri, ruled by the Tomb Kings and driven by black arts and hatred of living things…

If you ranked all the Bloodbowl playing races in terms of brutality and death-dealing, most coaches would agreed Khemri are right at the top of the list, right from the beginning. Some would say that they have little option but to butcher the opposition team, so poor are their ball-playing skills.

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The Orcs

by Acerak (www.blood-bowl.net)

Orcs

Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:

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