Blood Bowl PlayBook

The Chaos Strategies

by Brian Giese (Blood Bowl Central)

Chaos

Some Blood Bowl teams have a variety of players to choose. Some have passers, catchers. Linemen, and then some elite player like wardancer, or witch elves. Chaos simply has Beastman and chaos warriors. Chaos does have 1 great star player and one decent one. Lord Borak, is indeed one tough S.O.B., but Grashnak Blackhoof is big and tough but has a flaw I feel most star players have. No block.

(more...)

Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

(more...)

Norse, Norse, Mighty Norse!

by Chet Zeshonski (www.blood-bowl.net)

Norse

Norse and Human teams enjoy a number of advantages over most other teams. Chief among these is access to all mannner of skills save Physical Abilities. Norse and Human teams also have cheap Linemen, access to both Wizards and Apothecaries, and a large number of position players.

(more...)

Halflings

by Coach Blacknife with Sam Williams (www.blood-bowl.net)

Halflings

Halflings? You must be kidding! You’re not? Oh all right then… So, you’ve picked out one of the two Blood Bowl comedy teams to play (the other one being Goblins of course!) and you want to know how to get them to win. It’s not going to be easy as these guys gifted with a sense of humour rather than the ability to play Blood Bowl. Never fear though as I will reveal tips to get your team up and running! Well, ‘running’ is probably an exageration; we’ll try ‘waddling’ first.

(more...)

Lizardman Strategy Guide

by unknown (FUMBBL)

Lizardmen

The greatest asset of the Lizardmen is their speed; the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. In the hands of a skilled coach, Lizardmen are very hard to beat.

(more...)

Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

(more...)

Block and Tackle

by Robin Dews (www.blood-bowl.net)

Human

Human teams offer a Blood Bowl coach an almost perfect combination of speed, strength, resilience and agility. So says Robin Dews who ran a successful team called the Deathheads in our Studio League. We asked him to convince us…

(more...)

The Art of Blocking

by Ian Williams (Games Workshop)

General

Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.

(more...)

The Orcs

by Acerak (www.blood-bowl.net)

Orcs

Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:

(more...)

Dug-Out of Doom

by Andy Chambers (Blood Bowl Home of @rnholm)

Chaos

After a long and succesful career as coach of the Skavenblight Scramblers I finally decided to hang up my running shoes and try something different. I wanted to play with a slower but harder team than Skaven, a team with players which didn’t give me a sick feeling in the pit of my stomach every time they got blocked. Although I was tempted by the Orcs, I was eventually seduced by the lack of subtlety of the Chaos team and the mouth-watering selection of hideous monsters that will play for them. After winning both the Spike Trophy and the Chaos Cup and getting to the semi-finals for the Blood Bowl, I must say that I’m delighted with my choice.

(more...)

« - previous posts                 newer posts + »

-->