Blood Bowl PlayBook

Wood Elf strategy

by Milo Sharp (www.blood-bowl.net)

Wood-Elves

The Wood Elves are seldom seen outside their forests and glens, unless of course they’re playing an away game! Physically, they are very similar to their cousins, the High Elves, but have replaced arrogance and haughtiness with a deep and abiding love of nature and the forests.

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The Dwarf Way

by Ben Singleton (www.blood-bowl.com)

Dwarves

Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!). Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns!

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Skaven Playbook

by Paul Gegg (Games Workshop)

Skaven

It’s late in the match, the opposing star player is looking for a last-second game-winning touchdown and your fans are already drifting off to get drunk. But then one of your players somehow fashions a block on the ball-carrier and the ball squirms loose – another player picks it up by his fingertips and launches a hopeful pass into opposition territory – your marked catcher pulls it down, dodges out and dances into the Endzone for the winning score. Snatching victory from the jaws of defeat – is there a better feeling? This end to end play is beyond most teams but with the awesome Skaven, it isn’t too uncommon. Sometimes they really can achieve the seemingly impossible.

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The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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Humans

by Coach Blacknife with Mark Roberts (Coach Blacknife's Dugout)

Human

The most basic of all Blood Bowl teams, the Humans get runners, passers and catchers combined with decent speeds and access to the right skill tables at the right times. Reputidly one of the easiest teams to Coach, this team can be very forgiving of early upsets and bounce back remarkably.

While not as specialised as other teams, Humans can provide their own challenge for league play as you will find it difficult to win against experienced Coaches. Oh, and they come free in the box!

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Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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Chaos Dwarf Strategy

by Carl_Stoneyard (FUMBBL)

Chaos-Dwarves

Chaos Dwarf teams employ an interesting mix of strength and speed. Think of the Chaos Dwarf team as a 17th-century army: The blockers are the regular infantry that can be relied upon to survive and stand their ground. The big guy are the powerful but unreliable and expensive mercenaries. Your hobgoblins are the cheap auxillary troops used to plug gaps in the frontline or to do behind-the-line duty. And the bull centaurs? Well you guessed it. They are the cavalry.

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Undead Strategy

by unknown (FUMMBL)

Undead

In former times, Undead were considered to be one of the more dangerous bashing teams. These days, there are better teams at doing that; Undead are now primarily a running team, relying on a tight or loose cage to protect the ball until breaking for the endzone – with developed Ghouls and tough, Regenerating players to support them, they are a hard team to overcome, if coached well. At early stages, they generally perform very well, but the slow development of the Zombie and Skeleton players, and lack of access to Strength or Agility skills means they find it harder at higher team ratings.

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Chaos Dwarf Team Tactics

by Andy Meechan, with Harald Hedlund (Blood Bowl Home of @rnholm)

Chaos-Dwarves

Ask anyone to name the worst team in Blood Bowl and Chaos Dwarf isn’t far from their lips. This doesn’t sound unreasonable for a team where it’s best players on par with the Dwarf Longbeards and it’s Linemen are notoriously stupid. Welcome then to the tactics you need to make your opponents shut up and take notice of you Big Hats and learn that the Hobgoblins are hardly notoriously stupid. Dangerously stupid perhaps…

Prepare to be enlightened.

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