Blood Bowl PlayBook

The Orcs

by Acerak (www.blood-bowl.net)

Orcs

Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:

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Skaven Strategy

by Milo Sharp (www.blood-bowl.net)

Skaven

The vicious Skaven live far beneath the Olde World in their burrows and warrens, but occasionally venture above ground to plunder, pillage, or play Blood Bowl! The Skaven Blood Bowl game revolves around their blistering speed, frequently scoring four or more touchdowns within a single game. Their fascination with the mystical warpstone leads to a greater than normal incidence of mutations within the Skaven species, and the best of these are put to use on the Blood Bowl pitch.

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Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

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Goblin Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

Goblins

Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players but then you haven’t played Goblins yet.

Goblins looks like Halflings but they don’t have those big trees. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard.

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Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

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Halfling Strategy

by Tom Anders (Talk Blood Bowl)

Halflings

In October so many things might change on the Flings in regards to the following 3 things: 1) Free Master Chef with experimental BB Mag rules 2) No more Ogres 3) On-Pitch Take Root becomes an experimental rule

All 3 of these things will get voted on by the BBRC this year .. the outcome of those votes will dramatically change the team building tactics.

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Orc Strategy

by unknown (FUMMBL)

Orcs

Orcs are the original basher team of Blood Bowl, yet can play with an element of finesse, too. They usually bash and run, employing ‘the Cage’, but with developed Throwers and skilled Blitzers and Goblins, can pass with reasonable success too. They even have the option of going for a Throw Team Mate one-turn touchdown in an emergency, using a Troll to hurl a Goblin teammate towards the endzone, and the Goblin runs the rest of the way.

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Winning with Woodies

by Pepe Mus (www.blood-bowl.net)

Wood-Elves

I believe there should be others out there better suited than me to write this article as I haven’t been playing Woodies for long, but as none has stepped forward to do it I have decided to be the one.

I started a Wood elf team mainly for aesthetical reasons: I really loved the quality of the 2nd ed. minis sculpted by Jess Goodwin, but also because the tactics that apply to them are totally different from the ones that apply to my all time team: the Undead. It was thus a refreshing change.

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High Elf Strategy

by unknown (FUMMBL)

High-Elves

High Elves are arguably the best rounded elven team. With AV 8 on everyone except the Lion Warriors, and ST 3 catchers (4 players with Wardancer’s stats!) they can take more of a beating than Wood Elves while the 4 MA 8 players gives them an edge in speed and the long passing game over Dark Elves. In the early games, with few Catchers in the team, they will employ a mobile running game similar to the Dark Elves. As they develop, they become more and more a fast-scoring team, typically scoring in two turns, though they can delay against teams that aren’t likely to cause a rash of casualties.

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Fertigkeit Rasend unter der Lupe

by Kohli (www.kohli.de)

General

Mit dem folgenden Artikel gehe ich auf die Fertigkeit Rasend genauer ein. Beim Blood Bowl kann sich diese Fertigkeit als äußerst nützlich erweisen. Für denjenigen aber, der unvorsichtig ist und sich gar nicht auskennt, kann auch damit ins offene Messer rennen.

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