Blood Bowl PlayBook

The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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Undead Strategy

by unknown (FUMMBL)

Undead

In former times, Undead were considered to be one of the more dangerous bashing teams. These days, there are better teams at doing that; Undead are now primarily a running team, relying on a tight or loose cage to protect the ball until breaking for the endzone – with developed Ghouls and tough, Regenerating players to support them, they are a hard team to overcome, if coached well. At early stages, they generally perform very well, but the slow development of the Zombie and Skeleton players, and lack of access to Strength or Agility skills means they find it harder at higher team ratings.

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Dwarf Strategy

by humbe (FUMBBL)

Dwarves

Assuming you are tougher than your opponent, which should hopefully be the case for most opponents, the boring, probably unpopular, but obvious dwarf strategy goes like this.

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Human Strategy Guide

by AFK_Eagle (FUMMBL)

Human

Humans are the great all-rounders of Blood Bowl; depending on their opposition, they can run the ball, pass it, or stomp some heads! This can even happen halfway through a drive, when a change of tactics is needed. They started off as the average Blood Bowl roster, but recently introduced new races have pushed them more towards the light-weight end of the spectrum.

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Amazon Strategy

by unknown (FUMMBL)

Amazons

Though they are a lightly-armoured team, this is offset by all their players starting with Dodge. Amazons are best employed playing a fairly bashy, running game.

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Dwarf Teams

by Mike (www.blood-bowl.net)

Dwarves

Some people will claim they’re hard to win with, but a few basic strategies and they become scoring machines

Starting off in the league, Dwarfs generally have the advantage over other teams compared to other teams. Everyone except the runners having Block is very handy.

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Orc Playbook

by Carl Brown (Games Workshop)

Orcs

No matter what team you use when playing Blood Bowl you quickly notice that each team has its own strengths and weaknesses. Elves are agile but lightly armoured, Dwarfs are slow but good at blocking and Orcs? …well, they pack a punch in a fight, but that’s not all!

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Skaven Strategy

by unknown (FUMBBL)

Skaven

Skaven are the undoubted speed merchants of the Bloodbowl arena; their play revolved around scoring fast, and using their speed to pressure the opponent when defending; their low armour generally doesn’t allow them to get into a protracted fight.

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Necromantic Strategy

by unknown (FUMBBL)

Necromantic

Necromantic teams are an interesting mix of power and scoring potential. This team is pretty much a Bashy team vs High speed teams and a speed team vs other bashers; note that the wolves must be placed so your opponent can block/foul them as little as possible as if he does he can kill them with a bit of luck, which will put your team in a bit of trouble.

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Coach Balrog's Guide to Chaos

by Brownrob (FUMBBL)

Chaos

Looking around on the net you can find lots of strategy articles for playing the Chaos team. Unfortunately none of these have been updated to the new BB2k1 rules, so I think it’s time we revisited the Chaos team and see what options the new rules offer us.

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