Blood Bowl PlayBook

Nurgle's Rotters Strategy

by unknown (FUMBBL)

Nurgle

Nurgle’s Rotters strange starting skills enable them to be built into an excellent defensive team. Fragile for a primarily bashing team, they often use their skills to force mistakes from their opposition, using these to strengthen their position. The Beast of Nurgle is arguably the best Big Guy in the game, easily capable of occupying multiple opposition players.

(more...)

The Halfling Strategies

by M Spanke (www.blood-bowl.net)

Halflings

“Halflings? You must be kidding! You’re not? Oh all righty then… So, you’ve picked out one of the most unique Blood Bowl teams to play (the other one being Goblins of course!) and you want to know how to get them to win.” Well, word to you, why? You don’t pick Halflings to win. You pick Halflings because you have a sense of humor. If you don’t have a sense of humor, then you picked the Dark Elves. Winning aside, playing Halflings is easy and fun. These little guys are gifted with a sense of humor rather than the ability to play Blood Bowl. Because Halflings are skill-less, you never have to fear organizing specialists.

(more...)

Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

(more...)

Skaven Tactics

by Coach Blacknife, Dr Pestilance, Coach Bubonic Plaguers, with help from Nigel Buckle (Blood Bowl Home of @rnholm)

Skaven

Skaven are an uneasy blend of low armour and very fast players. The Wood Elves have an advantage in that all of their players are more agile – which balances the low armour; the Skaven have to rely on their low cost to keep them supplied with plentiful replacements.(Which seems appropriate for rodents really.)

The Skaven are fast, but they break easily. Actually it’s remarkable as to just how fast these rats can run – this can infuriate your opponent if they’re not used to it. A good thing too, as it can throw them off their gameplay!

(more...)

Things That Go Bump...

by Gavin Thorpe (Blood Bowl Home of @rnholm)

Undead

The Undead are one of the most rewarding teams to coach in Blood Bowl and i hope that the following hints and tips will encourage you to try them out. They do require a good sense of tactics, but when used properly they can be almost unstoppable, burying their opponents under the weight of their attack.

(more...)

Wood Elf strategy

by Milo Sharp (www.blood-bowl.net)

Wood-Elves

The Wood Elves are seldom seen outside their forests and glens, unless of course they’re playing an away game! Physically, they are very similar to their cousins, the High Elves, but have replaced arrogance and haughtiness with a deep and abiding love of nature and the forests.

(more...)

Putting The Boot in

by Ian Williams (Games Workshop)

General

For as long anyone can remember, kicking a player when he is down has been an integral part of the game. In fact, many Blood Bowl players would happily stamp on their own mother, let alone a dazed star holding his bits, if they thought it gave them an advantage. Even the daftest Goblin knows that a well-timed kick can win the adulation of the crowd and maybe even the game!

(more...)

The Dwarven Strategies

by Robert Koper (www.blood-bowl.net)

Dwarves

Today we will discuss a little about Dwarves and their strategy.

First, the Dwarves are hampered by two things – their low movement and their inability to get more than four ball handlers ( those with an agility of at least 3 ). This makes them a team that scores only once or twice in a game. This means that he Dwarves concentrate on Defense.

(more...)

High Elves

by Sigurd Garshol (Coach Blacknife's Dugout)

High-Elves

Dragon Warriors (henceforth known as Blitzers)
Basically a human Blitzer with an extra AG point, costing 10k. He can take both General and Agilirty skills. Did I hear Dodge? It is likely to be worth it, but Leave leap to the catchers and other schmoes.

Use your blitzers to punch holes in the oppositions lines, and to protect your friends. If the going gets tough, hand the ball over to him and let him score.

(more...)

The Orcs

by Acerak (www.blood-bowl.net)

Orcs

Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:

(more...)

« - previous posts                 newer posts + »

-->