Blood Bowl PlayBook

Elf Strategy

by unknown (FUMBBL)

Elves

Elves are sort of a funny team. Some people argue that they’ve stolen the place of HEs and improved upon it somewhat. Of the four elven races in FUMBBL, the Elf roster has the greatest discrepancy between the positional players and the linemen. As a rule of thumb, they are best at a fast passing game and defense is best played aggressively, trying to cause and capture turnovers wherever possible.

(more...)

Orc Strategy

by unknown (FUMMBL)

Orcs

Orcs are the original basher team of Blood Bowl, yet can play with an element of finesse, too. They usually bash and run, employing ‘the Cage’, but with developed Throwers and skilled Blitzers and Goblins, can pass with reasonable success too. They even have the option of going for a Throw Team Mate one-turn touchdown in an emergency, using a Troll to hurl a Goblin teammate towards the endzone, and the Goblin runs the rest of the way.

(more...)

Fertigkeit Rasend unter der Lupe

by Kohli (www.kohli.de)

General

Mit dem folgenden Artikel gehe ich auf die Fertigkeit Rasend genauer ein. Beim Blood Bowl kann sich diese Fertigkeit als äußerst nützlich erweisen. Für denjenigen aber, der unvorsichtig ist und sich gar nicht auskennt, kann auch damit ins offene Messer rennen.

(more...)

Putting The Boot in

by Ian Williams (Games Workshop)

General

For as long anyone can remember, kicking a player when he is down has been an integral part of the game. In fact, many Blood Bowl players would happily stamp on their own mother, let alone a dazed star holding his bits, if they thought it gave them an advantage. Even the daftest Goblin knows that a well-timed kick can win the adulation of the crowd and maybe even the game!

(more...)

Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

(more...)

Khemri Strategy Guide

by TuernRedvenom (Talk Blood Bowl)

Khemri

Let’s get right down to business. The biggest misconception about the Khemri team is that you should have no interest in winning games and only in causing casualties to play them. This is entirely false; Khemri can top the league just like any other team while causing a boatload of casualties to boot. Read on if you want to know how.

(more...)

The Dark Elf Strategies

by Dan Barnaby (www.blood-bowl.net)

Dark-Elves

Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.

(more...)

Human Strategy Guide

by AFK_Eagle (FUMMBL)

Human

Humans are the great all-rounders of Blood Bowl; depending on their opposition, they can run the ball, pass it, or stomp some heads! This can even happen halfway through a drive, when a change of tactics is needed. They started off as the average Blood Bowl roster, but recently introduced new races have pushed them more towards the light-weight end of the spectrum.

(more...)

Narkotic's Skaven Guide

by Brownrob (FUMBBL)

Skaven

I started playing Skaven in our league for the last season. I never played Skaven so far but was surprised by my overall success. I won 9 out 10 games and became League Champion. On the road to success I played against Dwarves, Orcs, Dark Elfs, Lizardmen, Human and Chaos. I wanted to compile my experiences in this guide which is meant for vanilla LRB coaches, though we don’t use stars. Some of my statements could sound strange to you, so constructive criticism is – as always – welcome.

(more...)

Lizardman Strategy Guide

by unknown (FUMBBL)

Lizardmen

The greatest asset of the Lizardmen is their speed; the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. In the hands of a skilled coach, Lizardmen are very hard to beat.

(more...)

« - previous posts                 newer posts + »

-->