Blood Bowl PlayBook

Human Strategy Guide

by AFK_Eagle (FUMMBL)

Human

Humans are the great all-rounders of Blood Bowl; depending on their opposition, they can run the ball, pass it, or stomp some heads! This can even happen halfway through a drive, when a change of tactics is needed. They started off as the average Blood Bowl roster, but recently introduced new races have pushed them more towards the light-weight end of the spectrum.

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Vampire Strategies

by Reinier van Noort (Paradigm Central)

Vampire

After having played Bloodbowl for some time (ever since 3rd edition was re-issued, somewhere in the second half of the nineties), I consider myself an experienced BB player, having played Humans/Orcs in the very beginnings, Dwarfs (for a very long time), Chaos Dwarfs, Chaos, Dark Elves and now Vampires in 4th edition.

After guiding my beloved Vampires through only 9 games, of which I must admit I only won the last 3, I’m already starting to be brave enough to put some information on the net regarding how to play with Vampires.

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Lizardman Strategy Guide

by unknown (FUMBBL)

Lizardmen

The greatest asset of the Lizardmen is their speed; the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. In the hands of a skilled coach, Lizardmen are very hard to beat.

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Cunning, Conniving and Cruelty

by Stephan Babbage (Paradigm Central)

Dark-Elves

So you’re interested in our secrets eh? Well, come and meet a nice female dark elf I know. She’s just dying to meet you. :)

In all seriousness, Dark elves aren’t the easiest team to play. Some days they have the habit of just dying by ‘the sword’. In Blood Bowl, the sword is the block dice and the die 6 you roll. Dark elves live by the sword more than most teams. And if you live by the sword, you die by the sword – as the saying goes.

That being said the dark elves are a lot of fun. They are stubborn and cruel enough to hit some teams hard. They won’t last long in a big brawl, but they’ll make casualties as fast as a lot of teams. They also have enough skill and speed to race the fastest of the Blood Bowl teams.

But don’t get the idea that they’re the perfect team. Long term, you’re in for a fight – and will have to use more than your stat line to win a game.

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The Dark Elf Strategies

by Dan Barnaby (www.blood-bowl.net)

Dark-Elves

Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.

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Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

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The Undead Strategies

by Andy Welton (www.blood-bowl.net)

Undead

Undead are too powerful!! This is a common opinion (and I repeat opinion). But contrary to popular belief, (especially in the Pegasus League in Madison WI), Undead can be beat, they do have disadvantages.

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Orc Strategy

by unknown (FUMMBL)

Orcs

Orcs are the original basher team of Blood Bowl, yet can play with an element of finesse, too. They usually bash and run, employing ‘the Cage’, but with developed Throwers and skilled Blitzers and Goblins, can pass with reasonable success too. They even have the option of going for a Throw Team Mate one-turn touchdown in an emergency, using a Troll to hurl a Goblin teammate towards the endzone, and the Goblin runs the rest of the way.

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Undead Strategy

by unknown (FUMMBL)

Undead

In former times, Undead were considered to be one of the more dangerous bashing teams. These days, there are better teams at doing that; Undead are now primarily a running team, relying on a tight or loose cage to protect the ball until breaking for the endzone – with developed Ghouls and tough, Regenerating players to support them, they are a hard team to overcome, if coached well. At early stages, they generally perform very well, but the slow development of the Zombie and Skeleton players, and lack of access to Strength or Agility skills means they find it harder at higher team ratings.

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Khemri Strategy Guide

by TuernRedvenom (Talk Blood Bowl)

Khemri

Let’s get right down to business. The biggest misconception about the Khemri team is that you should have no interest in winning games and only in causing casualties to play them. This is entirely false; Khemri can top the league just like any other team while causing a boatload of casualties to boot. Read on if you want to know how.

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