Blood Bowl PlayBook

The Dwarf Way

by Ben Singleton (www.blood-bowl.com)

Dwarves

Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!). Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns!

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Things That Go Bump...

by Gavin Thorpe (Blood Bowl Home of @rnholm)

Undead

The Undead are one of the most rewarding teams to coach in Blood Bowl and i hope that the following hints and tips will encourage you to try them out. They do require a good sense of tactics, but when used properly they can be almost unstoppable, burying their opponents under the weight of their attack.

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The Elf Playbook

by Marc Harrington (Games Workshop)

Elves

As a long time fan of the Blood Bowl game I had eagerly awaited the arrival of the new Elf team and the models did not disappoint in the least. However, with the armour of Wood Elves and the speed of High Elves I was a little disappointed with the stat lines – that was, until I started to play.

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Asperon's take on ALL teams

by Asperon Thorn (Specialist Games Forum)

General

Human Teams

Humans
This team is an all around decent team. Thier strength lies in that they have no strengths or weaknesses. Everything is a 3+ roll. They have Movement 8 players, access to a Big Buy, access to all skills besides mutations. This team relies on its positionals but has enough of them to do what it needs to. In my opinion it is the best team to learn the game with because it can run, pass, bash, or finesse the ball into the endzone. After playing this team you can decide which part you like best and choose a team that is better for it. It is also a great team to revisit if you are bored with the one you chose, as it is a team that is decent with the style you like but refreshingly good at the parts you couldn’t do well before. It’s a good team throughout the TR ranges and don’t let anyone tell you different.

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Chaos Dwarf Team Tactics

by Andy Meechan, with Harald Hedlund (Blood Bowl Home of @rnholm)

Chaos-Dwarves

Ask anyone to name the worst team in Blood Bowl and Chaos Dwarf isn’t far from their lips. This doesn’t sound unreasonable for a team where it’s best players on par with the Dwarf Longbeards and it’s Linemen are notoriously stupid. Welcome then to the tactics you need to make your opponents shut up and take notice of you Big Hats and learn that the Hobgoblins are hardly notoriously stupid. Dangerously stupid perhaps…

Prepare to be enlightened.

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Fertigkeit Rasend unter der Lupe

by Kohli (www.kohli.de)

General

Mit dem folgenden Artikel gehe ich auf die Fertigkeit Rasend genauer ein. Beim Blood Bowl kann sich diese Fertigkeit als äußerst nützlich erweisen. Für denjenigen aber, der unvorsichtig ist und sich gar nicht auskennt, kann auch damit ins offene Messer rennen.

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The Goblin Strategies

by M Spanke (www.blood-bowl.net)

Goblins

Goblins, goblins, everywhere, on the pitch and in the air… So, you’ve picked out the most unique Blood Bowl teams to play and you want to win. Well, word to you, cheat! You picked Goblins because you love to cheat, maim, and do anything that is unsavory and ill-mannered. You picked Goblins because you have a certain mean streak, kind of a gang or hit man mentality. Or you have a malign sense of humor. Winning aside, playing Goblins is easy and fun. These little guys are gifted with a sense of mayhem. Because Goblins are so one dimensional, you will never have to fear organizing specialists.

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Iddy-Up...

by C. Matt Billman (www.blood-bowl.net)

Chaos-Dwarves

For the true competitor, if you’ve ever played in a Blood Bowl league before you’ll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it’s because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you’re saying they don’t have a thrower or a catcher. Well, that’s true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!

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Humans

by Coach Blacknife with Mark Roberts (Coach Blacknife's Dugout)

Human

The most basic of all Blood Bowl teams, the Humans get runners, passers and catchers combined with decent speeds and access to the right skill tables at the right times. Reputidly one of the easiest teams to Coach, this team can be very forgiving of early upsets and bounce back remarkably.

While not as specialised as other teams, Humans can provide their own challenge for league play as you will find it difficult to win against experienced Coaches. Oh, and they come free in the box!

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