Blood Bowl PlayBook

Iddy-Up...

by C. Matt Billman (www.blood-bowl.net)

Chaos-Dwarves

For the true competitor, if you’ve ever played in a Blood Bowl league before you’ll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it’s because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you’re saying they don’t have a thrower or a catcher. Well, that’s true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!

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Besser Foulen

by Donnerfaust Thorsen (Sodalitas Dei Nomine Vacantis)

General

Da steht man nun einsam und allein auf dem Feld, elfische Wardancer wirbeln um einen herum, das einem übel werden kann, der gegnerische Brocken zerlegt dem eigenen Team in einem wahren Fäustesturm die Defense, und man selber hat damit zu tun, die ganzen Klauenkratzer der Werwölfe aus der Nekromantenrotte zu desinfizieren, bevor man sabbernd und zuckend vom Platz getragen wird. Muß das sein? Nein, denn es gibt ja jetzt den Ratgeber für´s “Besser Foulen”!

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High Elf Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

High-Elves

The main problem with High Elves are the lack of Big Guys. All of the other team may begin with a big strong (stupid) guy, but not you. If your playing in a rough league with a lot Orcs, Chaos, Dwarfs and Undead teams this can be a problem. But remember, while you dont have an Armour Value[AV] of 9 you got somethine else.. With Agility 4 you can dodge out and minimize your opponents block opportunities. Overall the High Elves are fairly lowpowered, and their movment are generally insignifficant, but not that bad. With AV of 8 they can take a hit or two but they won’t survive in the long run.

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The Goblin Strategies

by Joe Harkleroad (www.blood-bowl.net)

Goblins

When I was planning my first league and trying to decide which team to play, I decided on Goblins because they were the weakest, sorriest team type out there. I had accidentally overlooked the Halflings, but Goblins are still 2nd to last.

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Cunning, Conniving and Cruelty

by Stephan Babbage (Paradigm Central)

Dark-Elves

So you’re interested in our secrets eh? Well, come and meet a nice female dark elf I know. She’s just dying to meet you. :)

In all seriousness, Dark elves aren’t the easiest team to play. Some days they have the habit of just dying by ‘the sword’. In Blood Bowl, the sword is the block dice and the die 6 you roll. Dark elves live by the sword more than most teams. And if you live by the sword, you die by the sword – as the saying goes.

That being said the dark elves are a lot of fun. They are stubborn and cruel enough to hit some teams hard. They won’t last long in a big brawl, but they’ll make casualties as fast as a lot of teams. They also have enough skill and speed to race the fastest of the Blood Bowl teams.

But don’t get the idea that they’re the perfect team. Long term, you’re in for a fight – and will have to use more than your stat line to win a game.

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Skaven Tactics

by Coach Blacknife, Dr Pestilance, Coach Bubonic Plaguers, with help from Nigel Buckle (Blood Bowl Home of @rnholm)

Skaven

Skaven are an uneasy blend of low armour and very fast players. The Wood Elves have an advantage in that all of their players are more agile – which balances the low armour; the Skaven have to rely on their low cost to keep them supplied with plentiful replacements.(Which seems appropriate for rodents really.)

The Skaven are fast, but they break easily. Actually it’s remarkable as to just how fast these rats can run – this can infuriate your opponent if they’re not used to it. A good thing too, as it can throw them off their gameplay!

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Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

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The Undead Strategies

by WarNerve79@aol.com (www.blood-bowl.net)

Undead

I have been playing undead since first starting BloodBowl and I must say they are one of the best teams out there if played correctly.

People say that the other races can “dance” around undead, that is not true. Just look at the above average 7 movement on the ghouls, or the average 6 movement on the wights. Do not forget the vampires movement of 6 also, they might be big guys but they are worth the effort it takes to lose the off-for- a-bite drawback skill.

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Norse Strategy Guide

by unknown (FUMMBL)

Norse

When starting a Norse team, it is important to consider that every single player (with the possible exception of the Big Guy) has Av 7. This means that you will inevitably lose players – a lot of players – unless you are very lucky. Thus a fan factor of nine isn’t a perk, but a necessity with this team.

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Skaven Strategy

by Milo Sharp (www.blood-bowl.net)

Skaven

The vicious Skaven live far beneath the Olde World in their burrows and warrens, but occasionally venture above ground to plunder, pillage, or play Blood Bowl! The Skaven Blood Bowl game revolves around their blistering speed, frequently scoring four or more touchdowns within a single game. Their fascination with the mystical warpstone leads to a greater than normal incidence of mutations within the Skaven species, and the best of these are put to use on the Blood Bowl pitch.

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