Blood Bowl PlayBook

Da Gobbo Taktiks

by Martin (Paradigm Central)

Goblins

But before we start, Tricksta, the roster you sent to the list, is that a starting roster? I see no skills gained, but yet you have gotten an awful lot for your buck!

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Orc Playbook

by Carl Brown (Games Workshop)

Orcs

No matter what team you use when playing Blood Bowl you quickly notice that each team has its own strengths and weaknesses. Elves are agile but lightly armoured, Dwarfs are slow but good at blocking and Orcs? …well, they pack a punch in a fight, but that’s not all!

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Dwarf Teams

by Mike (www.blood-bowl.net)

Dwarves

Some people will claim they’re hard to win with, but a few basic strategies and they become scoring machines

Starting off in the league, Dwarfs generally have the advantage over other teams compared to other teams. Everyone except the runners having Block is very handy.

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The Undead Strategies

by Andy Welton (www.blood-bowl.net)

Undead

Undead are too powerful!! This is a common opinion (and I repeat opinion). But contrary to popular belief, (especially in the Pegasus League in Madison WI), Undead can be beat, they do have disadvantages.

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Necromantic Strategy

by unknown (FUMBBL)

Necromantic

Necromantic teams are an interesting mix of power and scoring potential. This team is pretty much a Bashy team vs High speed teams and a speed team vs other bashers; note that the wolves must be placed so your opponent can block/foul them as little as possible as if he does he can kill them with a bit of luck, which will put your team in a bit of trouble.

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The Goblin Strategies

by M Spanke (www.blood-bowl.net)

Goblins

Goblins, goblins, everywhere, on the pitch and in the air… So, you’ve picked out the most unique Blood Bowl teams to play and you want to win. Well, word to you, cheat! You picked Goblins because you love to cheat, maim, and do anything that is unsavory and ill-mannered. You picked Goblins because you have a certain mean streak, kind of a gang or hit man mentality. Or you have a malign sense of humor. Winning aside, playing Goblins is easy and fun. These little guys are gifted with a sense of mayhem. Because Goblins are so one dimensional, you will never have to fear organizing specialists.

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Norse, Norse, Mighty Norse!

by Chet Zeshonski (www.blood-bowl.net)

Norse

Norse and Human teams enjoy a number of advantages over most other teams. Chief among these is access to all mannner of skills save Physical Abilities. Norse and Human teams also have cheap Linemen, access to both Wizards and Apothecaries, and a large number of position players.

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Skaven Strategy

by Milo Sharp (www.blood-bowl.net)

Skaven

The vicious Skaven live far beneath the Olde World in their burrows and warrens, but occasionally venture above ground to plunder, pillage, or play Blood Bowl! The Skaven Blood Bowl game revolves around their blistering speed, frequently scoring four or more touchdowns within a single game. Their fascination with the mystical warpstone leads to a greater than normal incidence of mutations within the Skaven species, and the best of these are put to use on the Blood Bowl pitch.

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Skaven Tactics

by Coach Blacknife, Dr Pestilance, Coach Bubonic Plaguers, with help from Nigel Buckle (Blood Bowl Home of @rnholm)

Skaven

Skaven are an uneasy blend of low armour and very fast players. The Wood Elves have an advantage in that all of their players are more agile – which balances the low armour; the Skaven have to rely on their low cost to keep them supplied with plentiful replacements.(Which seems appropriate for rodents really.)

The Skaven are fast, but they break easily. Actually it’s remarkable as to just how fast these rats can run – this can infuriate your opponent if they’re not used to it. A good thing too, as it can throw them off their gameplay!

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Dwarf Strategy

by humbe (FUMBBL)

Dwarves

Assuming you are tougher than your opponent, which should hopefully be the case for most opponents, the boring, probably unpopular, but obvious dwarf strategy goes like this.

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