Blood Bowl PlayBook

The Small And Short Of It!

by Jeremy Vetock (Blood Bowl Home of @rnholm)

Halflings

Since the new version of Blood Bowl was released, the staffs at the American Games Workshop office in Baltimore have been running a very intense Blood Bowl League. In a frenzy of high-voltage gaming we have already completed two exciting Tournament Cups and are about to start on our third.

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The Dwarven Strategies

by Robert Koper (www.blood-bowl.net)

Dwarves

Today we will discuss a little about Dwarves and their strategy.

First, the Dwarves are hampered by two things – their low movement and their inability to get more than four ball handlers ( those with an agility of at least 3 ). This makes them a team that scores only once or twice in a game. This means that he Dwarves concentrate on Defense.

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Necromantic Strategy

by unknown (FUMBBL)

Necromantic

Necromantic teams are an interesting mix of power and scoring potential. This team is pretty much a Bashy team vs High speed teams and a speed team vs other bashers; note that the wolves must be placed so your opponent can block/foul them as little as possible as if he does he can kill them with a bit of luck, which will put your team in a bit of trouble.

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Iddy-Up...

by C. Matt Billman (www.blood-bowl.net)

Chaos-Dwarves

For the true competitor, if you’ve ever played in a Blood Bowl league before you’ll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it’s because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you’re saying they don’t have a thrower or a catcher. Well, that’s true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!

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Human Strategies

by Andy Welton (Blood Bowl Central)

Human

Example of a starting Human Team.

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Besser Foulen

by Donnerfaust Thorsen (Sodalitas Dei Nomine Vacantis)

General

Da steht man nun einsam und allein auf dem Feld, elfische Wardancer wirbeln um einen herum, das einem übel werden kann, der gegnerische Brocken zerlegt dem eigenen Team in einem wahren Fäustesturm die Defense, und man selber hat damit zu tun, die ganzen Klauenkratzer der Werwölfe aus der Nekromantenrotte zu desinfizieren, bevor man sabbernd und zuckend vom Platz getragen wird. Muß das sein? Nein, denn es gibt ja jetzt den Ratgeber für´s “Besser Foulen”!

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Skaven Strategy

by Milo Sharp (www.blood-bowl.net)

Skaven

The vicious Skaven live far beneath the Olde World in their burrows and warrens, but occasionally venture above ground to plunder, pillage, or play Blood Bowl! The Skaven Blood Bowl game revolves around their blistering speed, frequently scoring four or more touchdowns within a single game. Their fascination with the mystical warpstone leads to a greater than normal incidence of mutations within the Skaven species, and the best of these are put to use on the Blood Bowl pitch.

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High Elf Strategy

by unknown (FUMMBL)

High-Elves

High Elves are arguably the best rounded elven team. With AV 8 on everyone except the Lion Warriors, and ST 3 catchers (4 players with Wardancer’s stats!) they can take more of a beating than Wood Elves while the 4 MA 8 players gives them an edge in speed and the long passing game over Dark Elves. In the early games, with few Catchers in the team, they will employ a mobile running game similar to the Dark Elves. As they develop, they become more and more a fast-scoring team, typically scoring in two turns, though they can delay against teams that aren’t likely to cause a rash of casualties.

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Dark Elf Playbook

by Matt Brown (Games Workshop)

Dark-Elves

“Dark Elves are renowned for being evil and depraved – and that’s just the Cheerleaders!”. So begins the “Did you know…” for Hubris Rakarth, star blitzer of the Cowboys, and, as a Dark Elf coach of some time, I know the cruel fate that would befall me if I were to divulge too many of their secrets (not to say the number of games I would soon start to lose). However, the great God Nuffle (and his pet minion, Andy) doth compel me to speak, so speak I must. Here then are some thoughts on the Dark Elves. Of course, these are not exhaustive and you may well, should in fact, find yourself developing a few tricks of your own – but this will certainly get you off to a good start. Enjoy… and if Rakarth comes looking for me, tell him I’ve joined the Khemri Foreign Legion.

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Goblin Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

Goblins

Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players but then you haven’t played Goblins yet.

Goblins looks like Halflings but they don’t have those big trees. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard.

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